Oct 5, 2026 · Phantom+ · 6 days before vs 2 days after
Oct 5, 2026 Patch: What Changed
Patch Notes
- Fixed bugs that were causing troopers to walk too slowly in lane
- Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting
- Rat King: Scrap Grenade - Damage increased from 65 to 70
- Rat King: Scrap Grenade - T2 Damage increased from 65 to 70
- Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
- Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160
- Rat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
- Rat King: Rule, Ratannia! - Radius reduced from 24m to 20m
- Rat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s
- Rat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
- Rat King: Rule, Ratannia! - Now falls faster while charging
- Rat King: Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
- Rat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
- Rat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
- Rat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
- Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
- Sinclair: Base HP Regen reduced from 2 to 1
- Sinclair: Gun - Falloff range reduced from 25-61 to 20-60
- Sinclair: Gun - Reduced bullet base damage from 17.76 to 16.5
- Sinclair: Vexing Bolt - Now does half damage to objectives
- Sinclair: Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
- Sinclair: Rabbit Hex - Radius reduced from 6.5m to 6m
- Sinclair: Rabbit Hex - T3 reduced from +3m Radius to +2m
- Sinclair: Audience Participation - Copy duration reduced from 12s to 9s
- Sinclair: Audience Participation - Copied cooldown increased from 40% to 60%
Game Stat Changes
All game stats| Stat | Before | After | Change | Change as a bar |
|---|---|---|---|---|
| Avg Souls (Neutral Creep Orbs)151 → 126 | 151 | 126 | −16.2% | |
| Avg Creep Damage37,322 → 33,952 | 37,322 | 33,952 | −9.0% | |
| Avg Damage Mitigated13,423 → 12,305 | 13,423 | 12,305 | −8.3% | |
| Avg Souls (Lane Creep)9,077 → 8,429 | 9,077 | 8,429 | −7.1% | |
| Avg Creep Kills93.2 → 86.7 | 93.2 | 86.7 | −6.9% | |
| Avg Objective Damage7,441 → 6,953 | 7,441 | 6,953 | −6.6% | |
| Avg First Objective Destroyed7:09 → 6:44 | 7:09 | 6:44 | −5.8% | |
| Avg Souls (Lane Creep Orbs)6,865 → 6,469 | 6,865 | 6,469 | −5.8% |
Hero Win Rate Changes
All heroes- 1
Rat King6.3K matches- Change
- −4.0 pp
- Win rate
- 54.3%
Item Build Changes
All items- 1
Fortitude17.3K matches- Change
- +4.5 pp
- In builds
- 21.3%
- 2
Extra Health22.7K matches- Change
- +4.1 pp
- In builds
- 27.9%
- 3
Opening Rounds16.6K matches- Change
- +2.6 pp
- In builds
- 20.4%
- 4
Swift Striker21.8K matches- Change
- +2.6 pp
- In builds
- 26.7%
- 5
Mystic Burst24.6K matches- Change
- −2.6 pp
- In builds
- 30.2%
- 6
Spirit Burn11.5K matches- Change
- −2.6 pp
- In builds
- 14.1%