Oct 24, 2025 · Phantom+ · 7 days before vs 7 days after
Oct 24, 2025 Patch: What Changed
Game Stat Changes
All game stats| Stat | Before | After | Change | Change as a bar |
|---|---|---|---|---|
| Avg Souls (Trophy Collector)186 → 323 | 186 | 323 | +73.4% | |
| Avg Damage Absorbed1,540 → 1,766 | 1,540 | 1,766 | +14.7% | |
| Avg Souls (Assassinate)68 → 74 | 68 | 74 | +9.1% | |
| Avg Souls (Breakables)1,797 → 1,649 | 1,797 | 1,649 | −8.2% | |
| Avg Self Healing7,329 → 6,922 | 7,329 | 6,922 | −5.6% | |
| Avg Damage Mitigated5,821 → 6,105 | 5,821 | 6,105 | +4.9% | |
| Avg Healing8,050 → 7,683 | 8,050 | 7,683 | −4.6% |
Hero Win Rate Changes
All heroesItem Build Changes
All items- 1
Sprint Boots142.8K matches- Change
- +2.5 pp
- In builds
- 25.5%
- 2
Reactive Barrier44.7K matches- Change
- +2.4 pp
- In builds
- 8.0%
- 3
Trophy Collector38.5K matches- Change
- +2.0 pp
- In builds
- 6.9%
- 4
Spirit Shielding76.6K matches- Change
- +1.9 pp
- In builds
- 13.7%
- 5
Monster Rounds150.1K matches- Change
- +1.6 pp
- In builds
- 26.8%
- 6
Ethereal Shift16.6K matches- Change
- −3.1 pp
- In builds
- 3.0%
Low vs High Ranks
Heroes by rank| Hero | Low | Mid | High | Top |
|---|---|---|---|---|
Victor | −0.1 pp | −0.5 pp | −2.0 pp | −1.3 pp |
The Doorman | −1.0 pp | −1.6 pp | −2.8 pp | −2.4 pp |





