Oct 14, 2026 · Phantom+ · 1 day before vs 1 day after
Oct 14, 2026 Patch: What Changed
Patch Notes
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
- Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
- Baba: Now has -7% Base Bullet Resistance
- Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies
- Baba: Threadsap - Cooldown increased from 26s to 28s
- Baba: Granny Long Legs - Cooldown increased from 30s to 32s
- Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
- Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
- Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
- Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
- Baba: Baba's Brew - Barrier reduced from 100 to 90
- Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
- Street Brawl: Baba Threadsap duration lasts 35% less
- Deadman Danny: Health regen increased from 2.5 to 3.25
- Deadman Danny: Base health increased from 680 to 730
- Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
- Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
- Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
- Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
- Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
- Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
- Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
- Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
- Deadman Danny: Close the Deal - 1AP increased from +50 to +90
- Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
- Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
- Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
Hero Win Rate Changes
All heroes- 1
Deadman Danny4.5K matches- Change
- +11.1 pp
- Win rate
- 39.9%
- 2
Dynamo910 matches- Change
- +7.6 pp
- Win rate
- 52.2%
- 3
Baba1.7K matches- Change
- −4.8 pp
- Win rate
- 51.8%
Item Build Changes
All items- 1
Spirit Resilience13.8K matches- Change
- +2.5 pp
- In builds
- 22.2%
- 2
Tankbuster19.8K matches- Change
- +2.3 pp
- In builds
- 31.9%
- 3
Toxic Bullets6.5K matches- Change
- +2.3 pp
- In builds
- 10.5%
- 4
Dispel Magic13.1K matches- Change
- +2.2 pp
- In builds
- 21.2%
- 5
Mystic Burst21.3K matches- Change
- +1.9 pp
- In builds
- 34.5%
- 6
Extra Charge16.6K matches- Change
- −1.5 pp
- In builds
- 26.8%
New Heroes
- 1
Violet117 matches- Win rate
- 41.0%
- Pick rate
- 2.3%
Low vs High Ranks
Heroes by rank| Hero | Low | Mid | High | Top |
|---|---|---|---|---|
Rem | −3.6 pp | −3.3 pp | +4.6 pp | —Too few matches |
