Jun 11, 2026 · Phantom+ · 7 days before vs 7 days after
Jun 11, 2026 Patch: What Changed
Game Stat Changes
All game stats| Stat | Before | After | Change | Change as a bar |
|---|---|---|---|---|
| Avg Souls (Assassinate)14 → 22 | 14 | 22 | +62.3% | |
| Avg Souls (Neutral Creep Orbs)186 → 133 | 186 | 133 | −28.3% | |
| Avg Souls (Trophy Collector)760 → 926 | 760 | 926 | +21.9% | |
| Avg Souls (Urn)1,693 → 1,525 | 1,693 | 1,525 | −9.9% | |
| Avg Damage Absorbed1,654 → 1,754 | 1,654 | 1,754 | +6.0% | |
| Avg Souls (Denied)148 → 156 | 148 | 156 | +5.2% | |
| Avg Heal Prevented446 → 468 | 446 | 468 | +4.9% | |
| Avg Weapon Power98 → 94 | 98 | 94 | −4.0% |
Hero Win Rate Changes
All heroesItem Build Changes
All items- 1
Trophy Collector158.8K matches- Change
- +3.5 pp
- In builds
- 21.4%
- 2
Mystic Burst214.4K matches- Change
- +3.1 pp
- In builds
- 28.9%
- 3
Tankbuster177.1K matches- Change
- +2.9 pp
- In builds
- 23.9%
- 4
Superior Cooldown263.3K matches- Change
- +2.7 pp
- In builds
- 35.5%
- 5
Improved Spirit300.3K matches- Change
- +2.6 pp
- In builds
- 40.5%
- 6
Slowing Bullets108.6K matches- Change
- −2.8 pp
- In builds
- 14.6%
Low vs High Ranks
Heroes by rank| Hero | Low | Mid | High | Top |
|---|---|---|---|---|
Apollo | +0.3 pp | −0.6 pp | −2.0 pp | −1.0 pp |






