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Halloween Patch: What Changed

Oct 30, 2026 · Phantom+ · 7 days before vs 5 days after

Patch Notes

As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy. New this year - Halloween Cauldrons:As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?

The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!

------------------------------- Gameplay UpdateGeneral:

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.

Items:

  • High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
  • Express Shot: Secondary Fire Weapon Damage and growth reduced by 5%
  • Point Blank: Slow duration increased from 2s to 2.5s
  • Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls
  • Shadow Weave: No longer has Ambush Fire Rate or Melee Damage
  • Shadow Weave: Now has +50% Ambush Weapon Damage
  • Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Toxic Bullets: Anti Heal increased from 35% to 40%
  • Armor Piercer: Chance increased from 55% to 60%
  • Glass Cannon: Weapon Damage increased from 80% to 85%
  • Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes)
  • Crippling Headshot: Anti-Heal increased from -35% to -40%
  • Golden Goose Egg: Damage Penalty reduced from -15% to -12%
  • Spirit Sap: Cooldown increased from 18s to 22s
  • Spirit Sap: Cast range reduced from 40m to 35m
  • Mystic Slow: Dash Distance slow increased from -10% to -12%
  • Decay: Incoming Heal reduction increased from -50% to -55%
  • Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40
  • Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
  • Silence Wave: Bonus Health increased from +50 to +90
  • Torment Pulse: Melee Resistance increased from 18% to 22%
  • Echo Shard: Post cast time reduced from 0.5s to 0.2s
  • Focus Lens: Cooldown reduced from 45s to 40s
  • Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage
  • Lightning Scroll: Damage now scales with Spirit Power (0.35)
  • Lightning Scroll: Dash Distance slow increased from -10% to -12%
  • Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s
  • Battle Vest: Weapon Damage increased from 18% to 22%
  • Bullet Lifesteal: Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15%
  • Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
  • Healing Booster: No longer builds from Extra Regen
  • Healing Booster: No longer grants +3 Health Regen
  • Healing Booster: Out of Combat Regen increased from +1 to +2
  • Return Fire: Now returns the damage you take from Haze's Fixation
  • Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Spirit Lifesteal: Spirit Power increased from 6 to 8
  • Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15%
  • Spirit Shielding: Spirit Resist reduced from 18% to 15%
  • Bullet Resilience: Bullet Resistance increased from 30% to 35%
  • Bullet Resilience: Out of Combat Regen increased from 3 to 5
  • Fury Trance: Active Move Speed increased from +1m to +1.5m
  • Fury Trance: Bullet Lifesteal increased from 14% to 15%
  • Fury Trance: Weapon Damage increased from 6% to 10%
  • Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6)
  • Metal Skin: Now increases your gravity by 20% while active
  • Infuser: Active Lifesteal increased from 70% to 75%
  • Infuser: Spirit Lifesteal increased from 13% to 15%
  • Infuser: Spirit power increased from 6 to 8
  • Juggernaut: Health Regen increased from +8 to +15
  • Leech: Bullet Lifesteal increased from 28% to 30%
  • Leech: Spirit Lifesteal increased from 28% to 30%
  • Vampiric Burst: Active Lifesteal increased from 70% to 75%
  • Vampiric Burst: Bullet Lifesteal increased from 13% to 15%
  • Vampiric Burst: Weapon Damage increased from 6% to 10%
  • Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
  • Divine Barrier: Cooldown increased from 45s to 55s

Heroes:

  • Abrams: Base gun damage increased by 5%
  • Abrams: Siphon Life - T3 increased from +18 DPS to +22
  • Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
  • Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
  • Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
  • Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s
  • Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
  • Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Apollo: Itani Lo Sahn - No longer interrupted by Sleep
  • Baba: Spirit Resist scaling reduced from 0.1 to 0.07
  • Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s
  • Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
  • Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
  • Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba: Baba's Brew - No longer has an initial brew time
  • Baba: Baba's Brew - Brew order is now random each time she casts it
  • Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
  • Baba: Baba's Brew - UI indicator color now matches the current brew
  • Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s
  • Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
  • Billy: Blasted - Cooldown reduced from 27s to 25s
  • Calico: Leaping Slash - T3 increased from +60 Damage to +90
  • Calico: Ava - T3 increased from 6s duration to 8s
  • Celeste: Shining Wonder - Damage reduced from 140 to 125
  • Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed
  • Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
  • Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
  • Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
  • Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
  • Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s
  • Drifter: Base gun damage increased by 3%
  • Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12%
  • Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s
  • Graves: Move speed reduced from 7 to 6.7
  • Graves: Bullet damage per boon reduced by 4%
  • Graves: Grasping Hands - Can now be more easily double jumped over
  • Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s
  • Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn
  • Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn
  • Grey Talon: Charged Shot - T2 now also has -2s Charge Delay
  • Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay
  • Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
  • Infernus: Napalm - T2 lifesteal increased from 15% to 20%
  • Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4
  • Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
  • Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s
  • Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s
  • Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20%
  • Kelvin: Frozen Shelter - T3 regen increased from +65 to +75
  • Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35
  • Lash: Grapple - T3 now also increases Jump Velocity by +4m
  • Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
  • McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65%
  • McGinnis: Mini Turret - Health per boon increased from 9 to 10
  • Mirage: Traveler - Channel time increased from 2s to 3s
  • Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
  • Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
  • Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
  • Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8)
  • Mo & Krill: Spirit per boon reduced from 1.1 to 0.6
  • Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Mo & Krill: Bullet damage per boon increased by 4%
  • Nurse Harrow: Base gun damage reduced by 10%
  • Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
  • Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused
  • Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
  • Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
  • Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
  • Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
  • Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s
  • Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
  • Paige: Base bullet damage reduced from 35 to 32
  • Paige: Bullet damage growth per boon increased from 0.52 to 0.61
  • Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s
  • Rat King: Base bullet damage reduced by 5%
  • Rat King: Bullet damage growth reduced by 20%
  • Rat King: Scrap Grenade - Damage reduced from 70 to 60
  • Rat King: Scrap Grenade - T2 damage reduced from +70 to +60
  • Rat King: Scrap Grenade - T3 damage reduced from 300 to 275
  • Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rat King: Rule, Ratannia! - Knockup duration reduced by 50%
  • Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s
  • Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s
  • Shiv: Alt Fire damage per boon reduced by 5%
  • Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
  • Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
  • Shiv: Bloodletting - Fixed damage ticks playing audio
  • Shiv: Killing Blow - Recast duration reduced from 16s to 12s
  • Silver: Base health regen increased from 2.5 to 3
  • Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall
  • Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
  • Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
  • Solomon: Gun now deals -20% headshot damage
  • Solomon: Base bullet damage reduced from 30 to 25
  • Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Solomon: Setup Bishop - Square height reduced from 4m to 1m
  • Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
  • Solomon: Setup Bishop - T1 increased from +15% slow to +25%
  • Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9
  • Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s
  • Solomon: Develop Queen - Cooldown increased from 210s to 240s
  • Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6
  • Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s
  • Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes
  • Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Solomon: Develop Queen - T2 now increases checkmate threshold by 150
  • Solomon: Move Piece - Range to grab pieces increased from 50m to 65m
  • Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
  • Venator: Ira Domini - Blessed stake damage reduced from 115 to 95
  • Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
  • Victor: Aura of Suffering - T3 increased from +15% Damage to +16%
  • Violet: Some moderate performance improvements (still more to do here)
  • Violet: Still Life - Stun duration reduced from 1.0s to 0.9s
  • Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period
  • Violet: Still Life - Now shows a text bar to the victim
  • Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15
  • Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s
  • Violet: Abstract Landscape - Cooldown increased from 165s to 180s
  • Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
  • Violet: Abstract Landscape - Now ends early if Violet dies
  • Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
  • Viscous: Alt fire damage growth per boon increased by 5%
  • Viscous: Splatter - T1 increased from +36 Damage to +45 Damage
  • Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Viscous: Goo Ball - Fixed the direction indicator not appearing
  • Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
  • Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
  • Warden: Willpower - Speed bonus increased from +15% to +20%
  • Warden: Last Stand - T2 increased from +40.5 DPS to +50
  • Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s
  • Wraith: Card Trick - Heal reduced from 60 to 45
  • Wraith: Project Mind - Cooldown increased from 46s to 50s
  • Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s
  • Yamato: Power Slash - Spirit scaling increased by 6% (base and T3)
  • Yamato: Flying Slash - Cast Range reduced from 26m to 23m
  • Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m
  • Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)

Street Brawl:

  • Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
  • Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset
  • Nurse: Lurking Terrors - Duration reduced from 7s to 5s
  • Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s
  • Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s
  • Rat King: Scrap Grenade - Radius reduced from 8m to 6m
  • Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m
  • Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m
  • Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m
  • Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s
  • Violet: Abstract Landscape - Duration reduced from 6s to 5s
  • Violet: Abstract Landscape - T3 reduced from +4s to +3s

Game Stat Changes

All game stats
StatChange
Avg Souls (Assassinate)4 → 9+111.9%
Avg Souls (Death Loss)898 → 1,413+57.4%
Avg Souls (Golden Goose Egg)15 → 22+48.6%
Avg Souls (Neutral Creep Orbs)93 → 117+25.9%
Avg Souls (Trophy Collector)421 → 489+16.1%
Avg Souls (Neutral Creep)5,353 → 6,135+14.6%
Avg Souls (Team Bonus)1,410 → 1,616+14.6%
Avg Souls (Breakables)3,384 → 3,833+13.3%

Hero Win Rate Changes

All heroes
  1. 1McGinnis
    McGinnis2.4K matches
    Change
    +5.4 pp, better
    Win rate
    52.1%
  2. 2Warden
    Warden4.8K matches
    Change
    +5.0 pp, better
    Win rate
    49.4%
  3. 3Billy
    Billy5.4K matches
    Change
    +3.7 pp, better
    Win rate
    50.8%
  4. 4Violet
    Violet2.8K matches
    Change
    −4.2 pp, worse
    Win rate
    46.5%
  5. 5Nurse Harrow
    Nurse Harrow3.3K matches
    Change
    −4.8 pp, worse
    Win rate
    47.0%
  6. 6Mo & Krill
    Mo & Krill3.5K matches
    Change
    −6.5 pp, worse
    Win rate
    45.1%

Item Build Changes

All items
  1. 1Battle Vest
    Battle Vest42.4K matches
    Change
    +9.0 pp, better
    In builds
    19.2%
  2. 2Healbane
    Healbane76K matches
    Change
    +8.6 pp, better
    In builds
    34.4%
  3. 3Mystic Regeneration
    Mystic Regeneration16.8K matches
    Change
    −13.8 pp, worse
    In builds
    7.6%
  4. 4Radiant Regeneration
    Change
    −15.3 pp, worse
    In builds
    6.5%
  5. 5Healing Booster
    Healing Booster29.1K matches
    Change
    −17.9 pp, worse
    In builds
    13.2%
  6. 6Extra Regen
    Extra Regen40.4K matches
    Change
    −22.7 pp, worse
    In builds
    18.3%

Low vs High Ranks

Heroes by rank
HeroLowHighTop
Dynamo−1.1 pp, worse+3.0 pp, better−1.7 pp, worse